The Challenge Update is AVAILABLE NOW!
Hey friends! Set out on a journey with the brand new free Challenge Update content for Unruly Heroes! 💪
Get it on Nintendo Switch, XboxOne/Win10 and Steam (PS4 version already includes this update).
Hope you’ll enjoy it!

➡️ Find out what's in store:
- 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers) - New level completion rankings - a more balanced Emerald rank updated and new Diamond rank (only hard mode) for fierce competitors - Additionnal Level timer to see your speedrun skills - Moves List Menu to perfect your kung fu movements / actions. - Photo Mode to capture your best exploits: don't hesitate to share on social networks 📸 #UnrulyHeroes - New character skins - Fast forward any cinematics. - Gameplay tweaks focusing on controls - Various bugfixes
- Patch notes below.
➡️ Get Unruly Heroes:
🐵 Nintendo Switch ► https://bit.ly/2WGjeAk 🐵 PS4 ► https://bit.ly/2JKGXsX 🐵 XboxOne ► https://bit.ly/2HLQgXb 🐵 Steam ► https://bit.ly/2KgMXJa 🐵 Win10 ► https://bit.ly/2wviqzj
------------------------------PATCH NOTES------------------------------
GAMEPLAY TWEAKS:
- 600+ collision issues fixed, quality of life improvement. - Visual feedback added when player dodge / dash. Change the invulnerability granted during these actions. - All attacks now cancellable by Dash / Dodge - Changed enemies life scalling in multiplayer ( Smaller increase) - Changed default keyboard bindings - Improved soul pattern making it come back more often toward the player - Improved stick sensibilty for specific attacks - Enemies now have more effect to feedback when they are hit. - Modified Enemies that were not behaving correctly - Chief Chomp has a new attack / Rhynehard has more chance using the charge attack / The bat ennemy has more time being on hit animation and water projectile does less damage / Wolves and lizards try to dodge player / Dolfink projectile's trajectory changed / goat projectile slower - Medals / Ranks are now assigned only with timing and player death, doesn't count coins anymore. - Redid all Levels' timing to go with new system
CONTROLS
- Dodge and dash are now faster to perform ( but less invulnerability) - Improved Air Control for all characters - Reduced Jump total time for all characters - Fixed Jump Apex floatyness in general - Fixed precision of wolf's spear throwing
BUG FIXES
- Taoist Temple: Fixed a collision issue preventing the golem to follow the player in "HuangHua temple" - Taoist Temple: Fixed a bug respawning lizard but not triggering the fight in "The doomed Jungle" - Taoist Temple: Fixed a bug making the fog disappear permanently in "Into the mist" - Underworld: Fixed Soul issues causing some unintentional wobble. - Underworld: Fixed collisions issues of red pillars not killing the player. - Underworld: Fixed a bug making the player fall through the map in "Receiving docks" - Skull canyon : Fixed the collision of the spiked roots - Skull canyon : Fixed some collision issues of the Rhynehard attackings in "Wolf Camp" - Skull canyon : Fixed a bug causing the controllable wolf to have incorrect jumps and dodges in "The way of wolves" - Mountain Fire : Fixed a bug preventing King Bull to spawn or launch the fight in "Belly of the beast" - Mountain Fire : Fixed a bug preventing player to grab onto a ledge with the Lava columns - Mountain Fire : Fixed a bug making King bull stay in the lava in "Lava Falls" - General : Fixed a bug causing unplugged controller to not be registered - Player : Fixed the collision of Kihong when floating. - PVP : Fixed a bug causing peaches to not be registered