The Challenge Update is AVAILABLE NOW!

May 31, 2019

Hey friends! 
Set out on a journey with the brand new free Challenge Update content for Unruly Heroes! 💪 

Get it on Nintendo Switch, XboxOne/Win10 and Steam (PS4 version already includes this update)

Hope you’ll enjoy it! 
 

 ➡️  Find out what's in store:


- 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers)
- New level completion rankings - a more balanced Emerald rank updated and new Diamond rank (only hard mode) for fierce competitors
- Additionnal Level timer to see your speedrun skills
- Moves List Menu to perfect your kung fu movements / actions.
- Photo Mode to capture your best exploits: don't hesitate to share on social networks 📸 #UnrulyHeroes 
- New character skins
- Fast forward any cinematics.
- Gameplay tweaks focusing on controls
- Various bugfixes

- Patch notes below.

 

➡️ Get Unruly Heroes:

 

🐵 Nintendo Switch ► https://bit.ly/2WGjeAk 
🐵 PS4 ► https://bit.ly/2JKGXsX
🐵 XboxOne ► https://bit.ly/2HLQgXb
🐵 Steam ►  https://bit.ly/2KgMXJa 
🐵 Win10 ► https://bit.ly/2wviqzj

 

 

 

                                               ------------------------------PATCH NOTES------------------------------

 

GAMEPLAY TWEAKS:

- 600+ collision issues fixed, quality of life improvement.
- Visual feedback added when player dodge / dash. Change the invulnerability granted during these actions.
- All attacks now cancellable by Dash / Dodge
- Changed enemies life scalling in multiplayer ( Smaller increase)
- Changed default keyboard bindings
- Improved soul pattern making it come back more often toward the player
- Improved stick sensibilty for specific attacks
- Enemies now have more effect to feedback when they are hit.
- Modified Enemies that were not behaving correctly - Chief Chomp has a new attack / Rhynehard has more chance using the charge attack / The bat ennemy has more time being on hit animation and water projectile does less damage / Wolves and lizards try to dodge player / Dolfink projectile's trajectory changed / goat projectile slower
- Medals / Ranks are now assigned only with timing and player death, doesn't count coins anymore.
- Redid all Levels' timing to go with new system

 

CONTROLS

- Dodge and dash are now faster to perform ( but less invulnerability)
- Improved Air Control for all characters
- Reduced Jump total time for all characters
- Fixed Jump Apex floatyness in general
- Fixed precision of wolf's spear throwing

 

BUG FIXES

- Taoist Temple: Fixed a collision issue preventing the golem to follow the player in "HuangHua temple"
- Taoist Temple: Fixed a bug respawning lizard but not triggering the fight in "The doomed Jungle"
- Taoist Temple: Fixed a bug making the fog disappear permanently in "Into the mist"
- Underworld: Fixed Soul issues causing some unintentional wobble.
- Underworld: Fixed collisions issues of red pillars not killing the player.
- Underworld: Fixed a bug making the player fall through the map in "Receiving docks"
- Skull canyon : Fixed the collision of the spiked roots 
- Skull canyon : Fixed some collision issues of the Rhynehard attackings in "Wolf Camp"
- Skull canyon : Fixed a bug causing the controllable wolf to have incorrect jumps and dodges in "The way of wolves"
- Mountain Fire : Fixed a bug preventing King Bull to spawn or launch the fight in "Belly of the beast"
- Mountain Fire : Fixed a bug preventing player to grab onto a ledge with the Lava columns
- Mountain Fire : Fixed a bug making King bull stay  in the lava in "Lava Falls"
- General : Fixed a bug causing unplugged controller to not be registered
- Player : Fixed the collision of Kihong when floating.
- PVP : Fixed a bug causing peaches to not be registered

 

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